Author: Asta

  • Duk’zarit repartition of the loot 

    A ritual more than a chore. Partitioning the loot is a sacred task for the duk’zarits. Wealth is not that important, status is. And the more you gain, the more you are respected. What you do after with all this shiny stuff does not matter, some even left it there to gather dust.  

    Pencil doodle on A6 sketchbook
    Commission for the Voyageur for the Archipel des Vents RPG

  • Kieran (Commission)

    Kiran, determined, fierce eyes fixed on his future, filled with absolute resolutions. Is he thinking of Phila ?
    Nemesis, wearing its appearance of the three-eyed old man is waiting, as always.
    Yaldomnu faces it, giant, monstrous.. fixed forms are an just options for a god.
    Above all is Father Yahweh, God of the universe, Creator of everything, yet is everything. 

    Commission for K4rlman
    Pencil doodle on A6 sketchbook

  • The Duk’zarit Empress

    The palace is one of the largest cavity in the Duk’zarit forteress. No stones here, but dragon bones. The entire structure is reinforced with the remains of their old enemies. When Gods and Dragons fought, the duk’zarit has clearly chosen a side.

    Every day, every night, the empress serves justice to her subjetcs. Harsh, cruel and violent one, but justice nonetheless.

    Pencil doodle on A6 sketchbook
    Commission for the Voyageur for the Archipel des Vents RPG

  • [Commission] – M7 – Lower streets of Trokkenheim

    Crowded, dark, loud… the lower plateau of Trokkenheim looks like a haven for thieves and neerdowell.
    This perception is in part true, there is dark alley where gold does evaporate quickly, and accidents do happens here and then. But for the last majority of visitors and locals, the constant presence of well trained guards guarantee a safe place for those that know when to shut their mouths.

    Pencil doodle on A6 sketchbook
    Commission for the Voyageur for the Archipel des Vents RPG

  • [Commission] – M6 – The Docks

    Opportunity require observations, instinct and swiftness. Most people would say that is a wise adage.
    Thruth is, you won’t going far without a solid network of relations.

    The docks are located in the second plateau of trokkenheim, and most of the day-to-day agitation is caused by the incessant activitys around zeppelins and trams.

    Pencil doodle on A6 sketchbook
    Commission for the Voyageur for the Archipel des Vents RPG

  • [Commission] – M5 – The Senate

    The senate can hold up to 300 seated peoples, not counting servants, diplomats, newsbringers, envoy, officials, guards, assassins etc.
    This is the place where alliances forms and falls, treason, negotiations, assassinations happens all day long. And night. And in between.

    Pencil doodle on A6 sketchbook
    Commission for the Voyageur for the Archipel des Vents RPG

  • Rain

    For now, the silence is gone,
    Replaced by the sound of rain
    You do not feel cold nor pain
    When you’re only made of bones

    Pencil doodle on A6 Sketchbook – The adventures of a feral bone spirit

  • Strong resolution

    Preparation are everything. As they go through the morning routine, they keep sharpening their mind, achieving the mindless state of mind.
    Nothing can offset their balance now, no sound nor sight. Their resolution is the key, an unstoppable will, capable of remodeling reality itself.

    There is an old saying, from Terry the preacher, that says : “Faith cannot moves mountains. But it can create people who can.”

    Pencil doodle on A6 sketchbook

  • Stayin alive

    And know you got the bee-gees stuck in your head. MOUAHAHAHAHAHA !

    Pencil doodle on A6 sketchbook

  • Something in the deck below

    Matey, is that you? Lemee see yer faaaaAAAARAAAA GOLLY GOBSHITE !

    Pencil doodle on A6 sketchbook
    (yay ! tentacles !)